Hello there !
I’m kinda new in the Corona SDK world and I am starting my very first project.
My game needs to detect collisions between a lots of items, each collisions supposedly calling new functions (to add some graphical effects).
Right now, I’m only using one heavy listener,with a lot of conditions calling the functions.
But I was wondering if it was the good way to do it, since I could have set several “tiny” differents event listener.
So, which one is the best way to do it ? Or is there any other way ?