I am making a game where you jump from platform to platform, and the platforms can be different heights. I generate objects randomly as the player goes, but sometimes they generate within the platforms. I could set them above the tallest platforms but then the player couldn’t reach them if they are on the low/mid level platforms.
I generate the platforms before I generate the objects. Does anyone know of a good way to detect existing physics objects before placing new ones? I want to be able to place the new objects within an attainable height above whatever platform is there.
Thanks!
-Treb [import]uid: 181948 topic_id: 33799 reply_id: 333799[/import]