Developer license

After purchasing a subscription to Corona SDK, when the time comes to release your app to the wild and submit it to Apple, do you still need to buy their $100 developers license? Or is purchasing the Corona Subscription cover the fee to submit the app to Apple?

[import]uid: 100789 topic\_id: 17080 reply\_id: 317080[/import]

Hey Sirhyro,

You still need the $99 Apple Developer license to publish to the App Store, yes.

CoronaSDK is for creating apps, Apple is for selling them :slight_smile:

Hope that helps,
Peach :slight_smile: [import]uid: 52491 topic_id: 17080 reply_id: 64119[/import]

That does help, whew. Adds up quick, but I’ll probably take the advantage of not having to learn that dreaded ObjC over expenses.

Thanks Peach. [import]uid: 100789 topic_id: 17080 reply_id: 64123[/import]

@Sirhyro,
yep the costs will definitely provide much better value for money over Obj-C.

  1. The learning time is lesser
  2. Finding bugs and errors are easier, you do not have to tear your hair on [obj retain] and [obj release] or [obj autorelease] or creating mutable versions, etc
  3. You do not have to spend on books or classes to learn Obj-C, the Corona Community has a wealth of resources and the ones that learn are pitching in with their learning.
  4. Look at it this way, Apple claim that to join their program you need to spend $99 and then when you make sales, they will retain 30% and then also you will incur the bank charges, where as with Corona, you pay slightly more, but then you do not have to pay anything more, Ansca do the marketing (The Showcase) promote you (Studio List) and offer you this wonderful forum, which by the way if you do visit the Apple Developers Forum, you will find is *trolled* with Egalitarians who feel that new developers are *unwelcome*

Ansca and the community on the otherhand welcome everyone, new and experienced developers.

so long story short, it *IS* worth every penny if you ask me.

cheers,

?:slight_smile: [import]uid: 3826 topic_id: 17080 reply_id: 64151[/import]

You need to pay Apple the $99 before you will be able to load your app on your own device and test it.

When I first started, I put off paying Apple and just used the simulator to test everything I was doing. That turned out to be a mistake. Once I finally paid Apple and was able to load my app on a device, I found that the user interface really had a different feel vs. using my mouse on the simulator. I also found that my app was running sluggish on an actual device but it ran fine on the simulator.

So, you don’t need to pay Apple right away, but keep in mind that you might end having to rework some of your app if you haven’t tested it on an actual device. [import]uid: 67839 topic_id: 17080 reply_id: 64154[/import]

Yeah, I realize you’re getting more from Corona than you would directly through Apple. I mean you know you’re off to a good start when your first post is greeted this warmly instead of just;
“Go search Google or the forums, asked before.”

I tried just the Apple method, but learning ObjC is just so boring that it literally would put me to sleep every learning session…

Lua is just so much more user friendly to learn. And after seeing how well it performs on the iOS system, I can say I will be subscribing once I get my kick start on some apps.
EDIT:
@elbowroomapps:
I didn’t realize that situation would occur. Does the same thing occur when building through Corona then exporting to you device? [import]uid: 100789 topic_id: 17080 reply_id: 64155[/import]

You Welcome!

I am 1 month and half here and can say you that learning is just a matter of time and our own effort.

Keep in touch.
Regards,
Rodrigo. [import]uid: 89165 topic_id: 17080 reply_id: 64157[/import]

Apple has it’s own unique process you have to follow if you want to put your test apps onto a iPhone/iPod/iPad. You have to use their process no matter how you develop your app. You could be developing in Xcode using Obj-C, or coronaSDK, or some other method.

Once you join the Apple developer program (pay $99), you will be able to log into their site and use the tools you need to load a privately built app onto an iDevice. If you look through these forums you will see people talking about “provision profiles”. That’s part of the Apple process. [import]uid: 67839 topic_id: 17080 reply_id: 64159[/import]

As others have said you need both licenses (Corona + Apple) to test on device, no way around it.

I agree with you that it adds up but it’s SO worth it. (I know I’m staff but I was a user first, fell in love with Corona and weaseled my way onto the Ansca team :wink: so I know what I’m talking about.)

Peach :slight_smile: [import]uid: 52491 topic_id: 17080 reply_id: 64204[/import]