Developing for third party clients

hi all,
This may be more appropriate in a different forum, but thought I’d start here.

I’m a longtime games and app producer— flash, web, even DVD. But these apps were primarily for the companies I worked with-- I’d wireframe, mockup, sometimes even do the art or sound, and create the content for the app. I am now doing a bit of freelancing as a mobile app producer. I have an iTunes dev account, I have Corona SDK, and am familiar with the process of building/testing/submitting to the AppStore. I just don’t write much code myself.

I know there are a lot of studio resources here, and I’ll be hitting them up soon for some dev help, maybe art help too.

My question today though is about the process of working with clients:
-If you build an app for hire, whose name goes in the App Store-- theirs or yours?
-Who submits the app, you or them? I would assume you (or me) b/c most clients are not going to be technically savvy enough to go through that process.
-But if I do the submission through my studio, how does my client get paid if not a free app (or has in-app purchases)? How do they get their analytics?

I’m just trying to work through all this in my head before I get down the road too far with clients.

Any insights appreciated.

Cheers,
bill

[import]uid: 4167 topic_id: 11244 reply_id: 311244[/import]

Hey there,

I’ve made quire a few apps for clients.

They are the ones to submit it under their own name - otherwise money wouldn’t work. Free apps might be different but I’ve never worked on one that a client didn’t want under their own banner.

Often you’ll get copies of their certificates to build and compile for them and then they will submit it - although these days I tend to hand over a completed project folder with the understanding they build and submit it themselves. (This is to avoid headaches for me.)

Just my own experiences, others may differ greatly :slight_smile:

Peach [import]uid: 52491 topic_id: 11244 reply_id: 40793[/import]

@Bill,
from my experience, I can tell you this,

  1. It depends on the Client and you. I had an app that was published by me and then there are some where the clients preferred to publish it themselves. The advantage/disadvantage is that when you publish it, it is in your portfolio, when the client publishes it, it is their portfolio, and unless your name figures in the credits, no one knows it is your work

  2. There is another client that has the entire setup at their end and want me to publish Ad-Hoc from their premises to their users. and I am happy to do so as I do not have the Enterprise license. Makes it easy

  3. There are a couple of collaborative projects that I have worked on recently, and every week, I send the partner a snapshot of the sales report from the iTunes store, and when I get a payout from Apple, I send them the appropriate portion as discussed.

You can also create an account for them on iTunes store but the problem is that you cannot as an individual create many accounts, and you can restrict the financial data, but you also expose all your app analytics. You can also use apps like Prismo, MagicRank, AppViz to get reports.

cheers,

?:slight_smile: [import]uid: 3826 topic_id: 11244 reply_id: 40830[/import]

This has come up for me too & since you have done this already, would you mind explaining the steps to getting the customer’s distribution provision & distribution certificate & build the app to submit under the clients account with corona? Thanks! [import]uid: 8780 topic_id: 11244 reply_id: 134903[/import]

This has come up for me too & since you have done this already, would you mind explaining the steps to getting the customer’s distribution provision & distribution certificate & build the app to submit under the clients account with corona? Thanks! [import]uid: 8780 topic_id: 11244 reply_id: 134903[/import]