I got the following feedback for my Android app:
“Device audio control is disabled within game - please re-enable system audio controls.”
Does this have to do with using this key event code in main.lua?
\_G.onKeyEvent = function( event ) local phase = event.phase local keyName = event.keyName local lastScene=\_G.returnTo if ( keyName == "volumeUp" and phase == "down" ) then local masterVolume = audio.getVolume() print( "volume:", masterVolume ) if ( masterVolume \< 1.0 ) then masterVolume = masterVolume + 0.1 audio.setVolume( masterVolume ) end return true elseif ( keyName == "volumeDown" and phase == "down" ) then local masterVolume = audio.getVolume() print( "volume:", masterVolume ) if ( masterVolume \> 0.0 ) then masterVolume = masterVolume - 0.1 audio.setVolume( masterVolume ) end return true end return false --SEE NOTE BELOW end Runtime:addEventListener( "key", \_G.onKeyEvent )
What can I do to fix this?
Help welcome!