Even though at this point there is nothing I can do code-wise, I thought I would post this in the forum. My partner and I just finished our game that we worked on off and on for about 18 months. It’s a very simple game with a very simple mechanic, but we playtested and bugfixed the hell out of it. I noticed that with one of the last latest builds of Corona (from about May or June or so) and updating Xcode to 4.02 a good while ago, that one of the enemies caused a slight hiccup in the frame rate when it appeared on screen. Every other enemy in my game didn’t cause any frame drop. I scoured my code and tested for memory leaks and found none. I had not touched any code affecting that particular enemy for months prior to May. We decided that even with the small hiccup, the game was shippable. My 2nd last test build from 2 days ago ran smooth as glass. Yesterda, I updated to Mountain Lion, installed Xcode 4.4, and also installed the latest build of Corona (2012.870) and now find that the smoothness is gone. The game seems to run at a lower framerate. It’s not unplayable, but still noticable. We checked our device for anything that might be running in the background and also turned off WiFi… still no change.
My test device is a 3rd gen iPod Touch. There is nothing in my code that would cause the slowdown. In fact I haven’t touched the code since my 2nd last test build. So what is causing the framedrop? Corona? Xcode? Or some shady Apple conspiracy where Apple is coercing people into buying newer devices by purposely slowing down apps, secretly, so they run like crap on older devices? (Though, to be honest, I actually wouldn’t be surprised). [import]uid: 10622 topic_id: 29481 reply_id: 329481[/import]