One was filed. If it is gone I guess it is because if the chat we had between us and Vlad. The property does affect the axis events, as these are via the gamepad libs, while relativetouch events can’t be absolute (because of the uikit lib it comes from, it is a similar reason why relativetouch events don’t include a device property).
So it appears maybe what is needed is just to update the docs to make clear what reportsAbsoluteDpadValues affects.
As it happens, I’ve managed to get my lib working *touch wood* with just key and axis events which IMO makes more sense as now everything is device-specific.
Ie touch and tap events do generate coordinates (the only downside being that this can cause a tiny additional delay as the related axis events aren’t always triggered in the same frame).