Difference in accelerometer following a crash

I have a game in development which relies on the accelerometer. The code to handle the accelerometer is basically the same as in the examples.

I’ve noticed that if my game crashes on the iDevice then when it is restarted the sensitivity of the accelerometer (in the game) is about half as sensitive as before the crash. It’s almost as if the “old” listener is somehow still getting those events…

Obv, the game shouldn’t be crashing in the first place but this highlights a question about whether any listeners are “hanging around” if an app crashes.

Any suggestions?

Also, is there any way to be notified of a crash - kinda like applicationExit? I’m guessing not but thought I would ask!
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