Differences between developing for mobile and desktop?

We soon will start developing games for PC and Mac using Corona and I wonder if there are any blog entries, tutorials about moving from “normal” app development to PC and Mac development… especially when using InApp-Purchases, selling through Mac Store, Steam etc.? Anything to keep in mind when starting, experiences and more would be very helpful.

Thx for your help!

Two things to keep in mind:

  1. ScrollView, PickerWheel, and TableView (widgets) don’t support mouse/trackpad scrolling.

  2. There is no way to set the text ‘line-height’ (vertical distance between two lines of text) and the default value is EXTREMELY low and inapplicable for lines that are longer than 3-4 words. Which basically makes wider text blocks unreadable and even horrible to look at. Something to keep in mind if you think about making RPG/Visual novel types of games with dialogue.

  1. They don’t, but it’s pretty simple to add this in.

Two things to keep in mind:

  1. ScrollView, PickerWheel, and TableView (widgets) don’t support mouse/trackpad scrolling.

  2. There is no way to set the text ‘line-height’ (vertical distance between two lines of text) and the default value is EXTREMELY low and inapplicable for lines that are longer than 3-4 words. Which basically makes wider text blocks unreadable and even horrible to look at. Something to keep in mind if you think about making RPG/Visual novel types of games with dialogue.

  1. They don’t, but it’s pretty simple to add this in.