So I recently finished my game on a windows computer, and created the android apk, and uploaded it to the play store. Then i was told that I should make it for the app store for iphone users. So I copy and pasted my files to a mac computer, and started up the corona simulator and holy sh… I couldn’t even recognize my game anymore. It was moving so slow, like it was out of memory or something (1 - 3 fps), the scrolling background images where too small, things looked out of place, etc. Did I do something wrong or is it normal for me to rework the game when porting it over?
There should not be any significant differences between the two. The most common thing would be fonts rendered slightly differently or any native.* objects might behave a little differently (for instance native.newTextField() looks a bit different on macOS than it does Windows).
Make sure you’re not using any Window’s style paths: C:\ constructs, using \ instead of / in paths, but I think we should be handling that internally.
Look at the console log that we popup behind the simulator for any errors. Make sure you copied the whole project file too.
Rob
There should not be any significant differences between the two. The most common thing would be fonts rendered slightly differently or any native.* objects might behave a little differently (for instance native.newTextField() looks a bit different on macOS than it does Windows).
Make sure you’re not using any Window’s style paths: C:\ constructs, using \ instead of / in paths, but I think we should be handling that internally.
Look at the console log that we popup behind the simulator for any errors. Make sure you copied the whole project file too.
Rob