I am not sure if it is intentional or not but coordinates from pre beta to the current beta are not the same. I have to re adjust some of the points to accomodate the current beta version. [import]uid: 11334 topic_id: 4608 reply_id: 304608[/import]
In what way do you mean, for the actual tiles? [import]uid: 5833 topic_id: 4608 reply_id: 14577[/import]
@Graham
I am not following your question, here is my case:
using the pre beta, I have a bunch of coordinates {x1, y1}, {x2, y2} for enemy position, and I changed the lime version, and everything shifts by about 100 pixel to the left , no biggie i just need to re adjust some of the coordinates.
EDIT:
Actually this might be a bigger issue than I thought, suppose you use object layers for pin pointing enemy’s waypoints ( paths that enemies walk along ) in Tiled, the points won’t translate to your application because the x,y is different in Tiled than in Corona, so the enemy waypoints are all over the place, at least in my case, I am using isometric. Please advise. [import]uid: 11334 topic_id: 4608 reply_id: 14871[/import]
Ah yes in Isometric the Objects positions are wrong when they get brought over to Lime, I will add that as a bug and try to get it fixed asap. Could you please send me your project just so that I don’t have to go about creating an Isometric map etc. [import]uid: 5833 topic_id: 4608 reply_id: 14922[/import]
Well I have found the problem, not sure how to fix it yet though. Will keep trying.
Could you post your current workaround? [import]uid: 5833 topic_id: 4608 reply_id: 16006[/import]
Well this bug is a tricky one and I think it is only difficult for me because of my lack of any prior experience with isometric maps.
As I am fully capable of admitting my own shortcomings I’ve put out a call to arms to anyone that is experienced with iso maps in the public forums, hopefully someone will hearmy plea and come to our rescue.
http://developer.anscamobile.com/forum/2011/01/12/help-required-isometric-tile-maps [import]uid: 5833 topic_id: 4608 reply_id: 16226[/import]
It takes a big man! Well done! [import]uid: 11904 topic_id: 4608 reply_id: 16380[/import]
I have a very lame workaround, I manually input the x,y into an array (as my waypoints) whereas I should be using object layer as my waypoints. [import]uid: 11334 topic_id: 4608 reply_id: 16867[/import]
Ah right, well hopefully I can sort a fix so that you won’t have to continue along that path [import]uid: 5833 topic_id: 4608 reply_id: 16908[/import]