Hi!
I am doing something like this in one of my enemies (no physics involved here):
timerEnemies = timer.performWithDelay( 20, function() enemies[i].y = enemies[i].y - enemies.speed end, 0 )
My point is that using a newer device like iPhone 6 plus with the XCode simulator, as the simulator has low fps, enemies are moving super slow.
My main character, the one the user controls, it uses physics and works fine with
physics.setTimeStep( 0 ) --time-based physics simulation
but with enemies I don’t know what to do about, because someone could manage to lower the frames per second to cheat, as the enemies move slower.
I should not worry about this matter or am I doing it wrong?
Thanks!