EDIT: Sorry title should say more… not move!
Hi,
I was hoping someone can point me in the right direction… Im aware that corona handles dynamic scaling if images, etc using the @x notation but my question is more about developing specifically for different resolutions i.e. phones vs tablets.
An example will probably be better… I have a game that uses a grid of tiles like a chess board. On a phone, i can probably fit around 8x8 and still have the tiles big enough to touch… Now, with dynamic scaling (if i undersatnd correctly) on an ipad for example, I woulds still see the 8x8 grid only with bigger tiles…
Say for example I had a grid of 16x16… on my phone (iphone) I would need to use a scroll view to keep the tile a decent size to touch… However, on an ipad i could quite easily fot the entire 16x16 grid on the one screen.
What is the best way to acheive this? My initial thoughts are that I’d have a threshold so when a device is over a certain resolution I’d draw more tiles but not sure how this works with retina displays (in terms of you can have a high resolution but a small screen)… should I be looking at ppi instead?
Hope the question makes sense
Many thanks! 