I would like to create a game where a sprite digs through things. However, I am not sure how to go about accomplishing this. I had 2 thoughts.
1. count collision events with an object and have that object disappear after a count =x. However, that would mean all dirt would have to be physics objects. I couldn’t just dig anywhere.
2. Skip physics all together and use some other sort of masking technique.
As you can see I don’t really have a solid handle on how to do this in Corona. Any help would be appreciated.