Digging in the dirt

I would like to create  a game where a sprite digs through things.  However, I am not sure how to go about accomplishing this.  I had 2 thoughts. 

   1.  count collision events with an object and have that object disappear after a count =x.  However, that would mean all dirt would have to be physics objects.  I couldn’t just dig anywhere. 

   2.  Skip physics all together and use some other sort of masking technique.

As you can see I don’t really have a solid handle on how to do this in Corona.  Any help would be appreciated.

Nothing, REALLY?  not even a “this can’t be done” comment.  sad.  so sad.

you could always just use tiles and remove one after a certain amount of “digging”. Could even add an animation to it so it looks like it gets smaller. add some particles for dirt being thrown away. Regarding physics or not I guess you can just have the top accessible tiles be turned on and the rest turned off. then turn on the tiles when they get exposed or something, just thinking out loud.

Think I have seen a rough example of this on github once… 

https://github.com/brad3d/TerraDestructa

That one could be a good starting point maybe.

Thanks, I will check it out.

Nothing, REALLY?  not even a “this can’t be done” comment.  sad.  so sad.

you could always just use tiles and remove one after a certain amount of “digging”. Could even add an animation to it so it looks like it gets smaller. add some particles for dirt being thrown away. Regarding physics or not I guess you can just have the top accessible tiles be turned on and the rest turned off. then turn on the tiles when they get exposed or something, just thinking out loud.

Think I have seen a rough example of this on github once… 

https://github.com/brad3d/TerraDestructa

That one could be a good starting point maybe.

Thanks, I will check it out.