Hello’s peepz,
I’m developing(trying to) a game where the player stands on a platform on the left side of the screen, enemies pop on the right side… player shoots at them. i want the bullets to go all the way to the direction of the shot and never stop unless it colides with something. so i cant use transition.to…
So im trying with setLinearVelocity(100,?). the problem is that with this function i cant really (or i dont know how) get the bullet to go the direction of event.y…
So for you guys that are probably smarter than me, i would greatly appreciate if someone could give me some light in regards to how i can go about achieving what i need.
Thank you in advance for reading at least…
Code more, play even more!! ) [import]uid: 149444 topic_id: 26664 reply_id: 326664[/import]