Director Class, Lime and Memory-Help!

In Director + Lime, I think is very important (to free the textureMemory) to destroy the tilesets of the map before changing the scene. I’m afraid that map:destroy() doesn’t do it properly.

I’ve tried…:

[lua]function clean (event)

local tileset = map:getTileset(“bars”)-- name of my tileset
tileset:destroy()

map:destroy()

end[/lua]
and the terminal says:
“attempt to call method ‘getTileset’ (a nil value)”

Could somebody help me? I would appreciate it very much! [import]uid: 12618 topic_id: 9542 reply_id: 309542[/import]

Sorry for the delayed response, the function is map:getTileSet( name ), note the capitalisation.
[import]uid: 5833 topic_id: 9542 reply_id: 34969[/import]