Director - How To Reset Scenes?

Not sure of this is the right section… But I’m running in a bit of a problem here
 
I’m working on a game, and I’m using the Director class to transition between scenes. I’m trying to get a reset button in my game, so the user can quickly restart the level, but it’s not exactly working as I’d hope.The problem, is that when I reset the game, it does reset my bomb (its an Angry Birds-esque game where you fling a bomb to a tower), but not the tower.
 
*EDIT*Okay, what is up with this form? It cuts off my code halfway, and when I try to post it without code tags, it turns into one giant soup of gibberish.
 

 

 

module(..., package.seeall) new = function ()          ------------------     -- Groups     ------------------          local localGroup = display.newGroup()          ------------------     -- Your code here     ------------------          local physics = require("physics")     physics.start()     physics.setScale(50)          local HUD = display.newGroup ( )     local game = display.newGroup()     local background = display.newGroup()          local bg = display.newImage( "images/bg.png", 0,0 )     background:insert(bg)          local bomb = display.newCircle( \_W / 2, \_H / 2, 40)     physics.addBody ( bomb, "dynamic", {density=1, friction=0.3, bounce=0.2, radius=40} )     game:insert(bomb)     local floor = display.newRect(  0, \_H, 2048, 20 )     physics.addBody(floor, "static", {density = 1.0, friction = 0.3, bounce = 0.2, isSensor = false})     game:insert(floor)          local resetBtn = display.newRect(  15, 15, 20, 20 )     resetBtn:setFillColor ( 253, 0, 2 )     HUD:insert(resetBtn)          --Create tower of blocks     for i=0, 3 do              for j =0,i+1 do              local x = 1600 + (120\*(j - (i/2)))              local y = (i\*160) - 305             local rect = display.newRect(  0, 0, 30, 120 )             rect.x = x             rect.y = y+80             physics.addBody(rect, "dynamic", {density = 2.0, friction = 0.3, bounce = 0.2, isSensor = false})             game:insert(rect)             if j