This is actually a solution more than a question. I’ll explain.
I was making a new animation for my new app as an opening scene. So I created a module with the animation.
After the animation it should have load the main menu. But it didn’t.
So after a couple of hours of trying I added a button and an eventlistener to it.
It worked!
So it seems that if you don’t assign an event to an object (and a call to a function of course) you will never be able to go from one scene to the other… what if I had a series of animations that I want to put in different modules then?
It looks like I’ll have to add a button at the end of the animation to move to the next or main module.
I hope this helps someone eventually.
cheers
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