Disable bilinear filtering / interpolation on zoomed images

Doing a tile-based demo using 16x16 pixel images scaled to twice (or more) the size.
Due to aesthetic concerns and visible errors (graphics are blurred within a given tile, but joins between tiles are harsh) I’d like the ability to disable the filtering for zoomed graphics. It could just be a property of the display object, or even of the image when its first loaded.

Barry [import]uid: 46639 topic_id: 8675 reply_id: 308675[/import]

I’m also looking forward to disabling texture filtering. Is it possible or will it be any time soon? Thanks :slight_smile: [import]uid: 48785 topic_id: 8675 reply_id: 33282[/import]

+1 request if not already possible ( how ? )
[import]uid: 80100 topic_id: 8675 reply_id: 68720[/import]

+1 for interpolationMode [import]uid: 13097 topic_id: 8675 reply_id: 68726[/import]

+1 for this feature. I could really use some Nearest-neighbor interpolation

http://en.wikipedia.org/wiki/Texture_filtering [import]uid: 111563 topic_id: 8675 reply_id: 76094[/import]