Disable dynamic mask in tableView

Hi,

Is there an option to use or not to use mask in tableView? Dynamic mask itself is useful.

However, I want my tableView to scroll within certain height, but its content or row still be visible (not effect by mask) within device content height.

Is this possible?

Hi @dev037,

I’m a bit unclear on your goal. Do you want the tableView to visually occupy the entire screen height, but the user can only “touch” (manipulate) a certain portion of the screen?

Brent

Hi Brent,

Sorry if the question is unclear.

I don’t want my tableview to use mask. This ability was in the old version of widget in graphic version 1.

What i wan to do is this: I have a tableview cover 2/3 of the screen and i have image in 0.5 alpha cover the other 1/3 of the screen. Because of the mask, my content in tableview can only be seen 2/3 of the screen. I want them visible even in the other 1/3, but don’t receive touch where the image lies.

Hi @dev037,

OK, understand now. My suggestion is to have the tableView occupy the entire screen. Then, place your image object over the tableView and add a touch listener to that display object. The listener function for that touch can simply be an “empty” function which effectively does nothing but capture the touch… just remember that it must “return true” so the touch doesn’t pass through to the tableView.

Brent

Hi @dev037,

I’m a bit unclear on your goal. Do you want the tableView to visually occupy the entire screen height, but the user can only “touch” (manipulate) a certain portion of the screen?

Brent

Hi Brent,

Sorry if the question is unclear.

I don’t want my tableview to use mask. This ability was in the old version of widget in graphic version 1.

What i wan to do is this: I have a tableview cover 2/3 of the screen and i have image in 0.5 alpha cover the other 1/3 of the screen. Because of the mask, my content in tableview can only be seen 2/3 of the screen. I want them visible even in the other 1/3, but don’t receive touch where the image lies.

Hi @dev037,

OK, understand now. My suggestion is to have the tableView occupy the entire screen. Then, place your image object over the tableView and add a touch listener to that display object. The listener function for that touch can simply be an “empty” function which effectively does nothing but capture the touch… just remember that it must “return true” so the touch doesn’t pass through to the tableView.

Brent