Disable image filtering

Is there any way to turn off image filtering for scaling purposes? I’ve posted in the community forums and, well… yeah.

The rationale is that if I’m going to have retro blocky graphics A) it would save time creating doubled graphics or scaling images individually and B) shrink the resource footprint of my app. [import]uid: 7530 topic_id: 8264 reply_id: 308264[/import]

+1 on this feature requests. I’m looking also at retro graphics and this would be sooo useful.

Alex [import]uid: 111563 topic_id: 8264 reply_id: 76093[/import]

+1 for this. While I don’t need it, it seems like a good idea for anything needing sharp edges.

I’m hesitant to say “it should be easy”, since many graphics systems are optimized to filter textures to some degree. But hopefully OpenGL ES just has a way to turn off filtering, or use nearest neighbour. [import]uid: 52771 topic_id: 8264 reply_id: 78859[/import]