Disable off-screen culling?

Hi Everybody,

This may seem like a strange question, but does anybody know of a way to disable the off-screen culling that was introduced earlier this year?

I am creating a book-type app where the user can slide the “page” left or right to switch pages, and each page has rather large sprite animations. I’ve noticed that some of the larger sprites disappear before they’re actually off-screen when the user is sliding the page back and forth, and depending on user behavior, they can actually flicker on and off, which is pretty distracting.

Since my sprite count is relatively low, I don’t necessarily need off-screen culling to improve performance, so I’d like to disable that feature to ensure my animations are always visible. I searched all over, but couldn’t find a way to do this. Any ideas? (I’d love it if somebody from Corona Labs could get back to me.)

Thanks,
Jason [import]uid: 27636 topic_id: 28648 reply_id: 328648[/import]

I definitely agree. There should be on/off switch for this. I’m afraid it eats resources… [import]uid: 13507 topic_id: 28648 reply_id: 115540[/import]

I ran into this problem too and was forced to use older builds without the offscreen culling.
Maybe this is a bug that only affects sprites, since I only saw sprites getting culled to early.
I think the solution would be to introduce some kind of culling offset factor, letting us set which pixel offset would trigger the culling.
[import]uid: 13632 topic_id: 28648 reply_id: 115645[/import]