Disable Texture Smoothing

Dont know if this is possible…

Could we have a flag to say if we want opengl to smooth the texture of an object.

The ability to do this will allow a certain graphics style, probably comparable to say the 16bit consoles where scaling a sprite would make it look pixelated.

Sometimes this is the required outcome and when not smoothed, even though pixelated, the textures can look sharper.

Matt [import]uid: 5354 topic_id: 1653 reply_id: 301653[/import]

Indeed it is possible using texture filter functions. I have logged a feature request for this as we could use it too. [import]uid: 5861 topic_id: 1653 reply_id: 4849[/import]