Hi,
I have a requirement I don’t know how to achieve after reading a lot.
The oversimplified situation is that I have a heap of six squared bodies forming a straight column. By necessities of the game I have to “disable” temporally while you are dragging some other object so that you can’t collapse the column.
I tried to set the isBodyActive as false to each of the six bodies forming the column while dragging and it works.
The problem is that when I reset the isBodyActive as true, the column oscillates slightly moving the squared bodies a bit (almost inappreciable). So if I repeatedly “enable” and “disable” the column it ends up falling down.
The same situation is observed when changing the body type from “static” to “dynamic”
I tried changing the density, friction, etc. and it always eventually collapses.
Any idea?
Thanks in advance.
Isidro [import]uid: 53514 topic_id: 9884 reply_id: 309884[/import]