Hi @banderberg,
We appreciate your feedback and we understand that this is a feature you’d like to use under the “Basic” or “Starter” plans. However, upgrading to Pro offers a considerable number of additional features besides this one (list below, for reference). As a tier-based structure, we always try to offer the most useful features to all developers, but at the same time, we must carefully consider which are “advanced” features which must be priced into the higher tier levels. “Basic” users generally don’t require 2.5D path manipulation, so this one must be offered to Pro/Enterprise.
Best regards,
Brent
Pro/Enterprise Graphics Features:
Texture mapping in all shapes
Texture-mapped strokes and lines
Texture transform properties (position, rotation, scale)
Multitexturing with composite paints
Snapshots (Render to texture)
Shader effects (filters, generators, and composites)
Multi-pass shaders graphs
Normal mapping
Quadrilateral perspective distortion for 2.5D/3D effects
Canvas-style painting
Porter-Duff blending
Custom blend modes
Blend equation control: add, substract, and reverseSubtract
Camera feed as texture fill
Particle effects (w/ Particle Designer)
LiquidFun physics engine