In my project every 100 millisecond I capture screen and add to sceneGroup (remove previous).
On iPhone 5 work perfectly. On iPad Air the size is equal to the top of the screen (half size). In the lower part is empty. Why?
On simulator work.
Sorry for my bad english.
[lua]
local function color_background()
if (color_paint ~= nil and flag_no_draw == false) then
local combined1 = display.capture(sceneGroup, {saveToPhotoLibrary = false, isFullResolution = false})
combined1.anchorX = 0
combined1.anchorY = 0
sceneGroup:insert(combined1)
– Remove previous
if (actual_paints ~= nil) then
actual_paints:removeSelf()
actual_paints = nil
end
actual_paints = combined1
color_paint:toFront()
end
end
timer.performWithDelay(100, color_background, 0)
[/lua]