Display.capture, ultimate config.lua and iPad Air resolution

In my project every 100 millisecond I capture screen and add to sceneGroup (remove previous).

On iPhone 5 work perfectly. On iPad Air the size is equal to the top of the screen (half size). In the lower part is empty. Why?  :angry:  :frowning:

On simulator work.

Sorry for my bad english.

[lua]

local function color_background()

    if (color_paint ~= nil and flag_no_draw == false) then
        local combined1 = display.capture(sceneGroup, {saveToPhotoLibrary = false, isFullResolution = false})

        combined1.anchorX = 0
        combined1.anchorY = 0

        sceneGroup:insert(combined1)

        – Remove previous

        if (actual_paints ~= nil) then
            actual_paints:removeSelf()
            actual_paints = nil
        end

        actual_paints = combined1
        color_paint:toFront()
    end
end

timer.performWithDelay(100, color_background, 0)

[/lua]

With “adaptive” besides “letterbox” work perfectly on every device.

With “adaptive” besides “letterbox” work perfectly on every device.