I’m having a problem with an application that when a screenshot is taken with
[lua] display.captureScreen (true) [/lua]
anything that was moving on the screen freezes - I think I understand why this is the case but I don’t understand how to fix it.
Can anyone offer any suggestions?
My game screen is composed of png images using
[lua] display.newImage ( “image.png” ) [/lua]
[import]uid: 10763 topic_id: 4120 reply_id: 304120[/import]
