Hello,
I have been working on a project and found that for whatever reason, when I moved a display group containing physics objects, things would still fire collision events at the same positions even though it moved. So, if I have a ball collide with the ground at a y of 400, the ball bounces back up, and the display group containing the ground will move down to simulate progression. However, the ball continues colliding with empty space at the literal y position of 400 while the ground appears to be at, say, 450 or so. I tried setting setDrawMode to debug in physics, but it shows no more than what I’ve already seen… that nothing is there where the ball is colliding, and nothing seems out of place.
This display group, however, isn’t the direct self.view from the storyboard api, but is a group inserted into self.view. When I tried using self.view directly, it worked perfectly… the ball first bounces off at 400, ground moves to 450, ball then bounces at 450. Is there some kind of workaround for this? Is this even a known issue?