Hi,
Is it safe to have a load of graphics in a display group, all (or some) with physics joints attached, and to just call removeSelf() on the display group object? Or would that leave the physics joints hanging free in memory?
Also, if after calling removeSelf() on a display group, I then set it’s value to nil, will it get cleaned up sensibly, or should I be calling something else as well/before?
Thanks,
Matt. [import]uid: 8271 topic_id: 3125 reply_id: 303125[/import]