Hi,
First of all, I am very new to MTE and Tiled but I wanted to try something out (bought it just a few hours ago)
Just like your “Getting Started” Guide, I created a tileset in TexturePacker - the packed png file has these dimensions: width = 962, height = 322
-Then I created a new map in Tiled using these settings:
http://img69.imageshack.us/i/mwez.png
-I´ve added my new tileset:
http://img708.imageshack.us/i/8wy.png/
-added the object in the level:
http://img854.imageshack.us/i/mjb5.png/
- but when I added these lines of code to the main.lua the level was scaled down or something like this
http://img835.imageshack.us/i/v91.png/
http://img341.imageshack.us/i/bni.png/
I have played with the “blockScale” variable a bit but even at higher values like 300 the scene was scaled in a weird way.
Is there any way to display the map just like it is shown in the map editor? I guess I am missing something
Sincerely,
Max / CineTek