Hi all, I have a function that uses display.newEmitter to create an effect after a drag and drop operation. Most of the time it works, but occasionally, this particular line of code causes the simulator to crash. It’s always on the creation of the emitter:
local emitter = display.newEmitter(particle)
This is in a game where letters are dropped to fill out a crossword. The emitter is created when a letter is dropped on the wrong space, to highlight the error.
Anyone else seeing this kind of behavior?