display.newImageRect

I can’t find where in the docs that shows me how to get the image name used in  display.newImageRect.

“imagename.png”

“path/to/image/imagename.png” - this is path from where your main.lua is

sorry I wasn’t clear.

Given:     image = display.newImageRect( “xyz.jpg”, 320, 480)

I there a way to access something like image.name to get "xyz.jpg, or do I just create a var, image.name  = “xyz.jpg”?

Nope, you must remember name somewhere because name isn’t available after creation. It’s just parametr what file to load and that’s all

I’ll ask from curiosity: Why do you need it?

the reason I ask is I noticed that some examples using storyboard hard code the image name. that lead me to wonder if there was a property available for the display.newimagerect object.

They have to be hard coded

“imagename.png”

“path/to/image/imagename.png” - this is path from where your main.lua is

sorry I wasn’t clear.

Given:     image = display.newImageRect( “xyz.jpg”, 320, 480)

I there a way to access something like image.name to get "xyz.jpg, or do I just create a var, image.name  = “xyz.jpg”?

Nope, you must remember name somewhere because name isn’t available after creation. It’s just parametr what file to load and that’s all

I’ll ask from curiosity: Why do you need it?

the reason I ask is I noticed that some examples using storyboard hard code the image name. that lead me to wonder if there was a property available for the display.newimagerect object.

They have to be hard coded