I’m using display.newText to display some text that has a value that changes throughout the game. In fact, what is being displayed isn’t relevant, it could be any text value that changes throughtout a game.
The problem is that when I want to update the value the text becomes blurred because the new text is being drawn over the old text. At least, that’s what it looks like to me. I have written some code to remove the text object from the display group and nil it, before redrawing the text object, but still the text becomes blurry.
localGroup:remove(myTextObject)
myTextObject = nil
Is that code above not sufficient to remove a text object completely from the display?
Any ideas much appreciated. [import]uid: 26769 topic_id: 10998 reply_id: 310998[/import]
