Yep the actor does have physics.
The glowing part is simple. It is art I have made that will be a sprite sheet and will be pulsating and appear to be glowing. However if a night shade was to come over the art it would take away from the affect or appearance of glowing. The big png is all the fruit that corresponds to a a tree that has glowing fruit. (think avatar ha
). The glowing object is simply a sprite animate that will appear to be glowing/pulsating.
I know I can create polygon shapes as well however I think that this will be to faulty as I am scaling in the game and the physics bodies don’t scale so I will have to remove and add, and on top of that have to do way to much stuff in order for that to work.
I think my best bet so far is having some sort of individual night shade for my actor so he appears under the nightshade.
I would prefer to have some sort of fix however as I am going to be creating glowing images on certain collisions and at the collision point it would be nice if the glowing sprite sheet was on top of one thing but not on top of another. However the top image i wish to have on top of the glowing image is behind the other image that I wish to have the glowing image behind. So basically the same problem as above. I’m just not sure it is possible, but I was kinda hoping someone had found a good fix.
Chris [import]uid: 126017 topic_id: 28140 reply_id: 113829[/import]