Hey guys I have run into yet another problem. So when I tap the jellys it is supposed to destroy them and add points but right now it only adds points and does not destroy them.There is a function called removeit that is where i remove the jellys.
Thanks Tyler Jacobson:slight_smile:
--game.lua local composer = require( "composer" ) local scene = composer.newScene() -- ----------------------------------------------------------------------------------------------------------------- -- All code outside of the listener functions will only be executed ONCE unless "composer.removeScene()" is called. -- ----------------------------------------------------------------------------------------------------------------- -- local forward references should go here -- ------------------------------------------------------------------------------- -- "scene:create()" function scene:create( event ) local sceneGroup = self.view local actualWidth = display.actualContentWidth local actualHeight = display.actualContentHeight local actualWidth1 = display.actualContentWidth/2 local actualHeight1 = display.actualContentHeight/2 local centerX = display.contentCenterX local centerY = display.contentCenterY local jelly = nil local BG = display.newImage("BG.png",centerX,centerY,actualWidth,actualHeight) sceneGroup:insert(BG) local score = 0 local scoredisplay = display.newText(score,0,0,"comic.ttf",30) scoredisplay.x = centerX + actualWidth1-20 scoredisplay.y = centerY + actualHeight1-display.actualContentHeight+30 sceneGroup:insert(scoredisplay) jelly = {} badjelly = {} i = 1 b = 1 jellytable = {"Jelly (1).png","Jelly (2).png","Jelly (3).png","Jelly (4).png","Jelly (5).png"} function spawnjelly( event ) jelly[i] = display.newImage(jellytable[math.random(5)],math.random(0,actualWidth1),math.random(0,actualHeight1)) jelly[i]:scale(0.4,0.4) print("spawning jelly!") function removeit(event) display.remove(jelly[i]) jelly[i] = nil score = score + 1 scoredisplay.text = score + 1 end function remove1( ... ) jelly[i]:removeEventListener("tap",removeit) end jelly[i]:addEventListener("tap",removeit) jelly[i].value = i i= i + 1 end timer1 = timer.performWithDelay( math.random(500,2000), spawnjelly,0 ) function spawnbadjelly(event) badjelly[b] = display.newImage("jelly (6).png",math.random(0,actualWidth1),math.random(0,actualHeight1)) badjelly[b]:scale(0.4,0.4) function remove2( ... ) badjelly[b]:removeEventListener("tap",lose) end badjelly[b]:addEventListener("tap",lose) badjelly[b].value = b b=b+1 end timer2 = timer.performWithDelay( math.random(500,2000), spawnbadjelly,0 ) local function removeTables() timer.performWithDelay(1, function() for k,v in pairs( jelly ) do display.remove( v ) end jelly = {} end ) timer.performWithDelay(1, function() for k,v in pairs( badjelly ) do display.remove( v ) end badjelly = {} end ) end function lose(event) print("You lose") timer.cancel(timer1) timer.cancel(timer2) removeTables() remove1() remove2() composer.gotoScene("lose") composer.removeScene("game") end end -- "scene:show()" function scene:show( event ) local sceneGroup = self.view local phase = event.phase if ( phase == "will" ) then elseif ( phase == "did" ) then -- Called when the scene is now on screen. -- Insert code here to make the scene come alive. -- Example: start timers, begin animation, play audio, etc. end end -- "scene:hide()" function scene:hide( event ) local sceneGroup = self.view local phase = event.phase if ( phase == "will" ) then -- Called when the scene is on screen (but is about to go off screen). -- Insert code here to "pause" the scene. -- Example: stop timers, stop animation, stop audio, etc. elseif ( phase == "did" ) then end end -- "scene:destroy()" function scene:destroy( event ) local sceneGroup = self.view end -- ------------------------------------------------------------------------------- -- Listener setup scene:addEventListener( "create", scene ) scene:addEventListener( "show", scene ) scene:addEventListener( "hide", scene ) scene:addEventListener( "destroy", scene ) -- ------------------------------------------------------------------------------- return scene