at lease not in my code
i have 63 images that need to be removed and redrawn i check memory before and after the remove function when the images are redrawn they use more memory then was removed
[blockcode]
function fnFallReDraw()
print(“fnFallReDraw”)
if timer2 then
timer.cancel( timer2 )
timer2 = nil
end
if trans4 then
transition.cancel( trans3 )
transition.cancel( trans4 )
trans3, trans4 = nil, nil
end
for a = 1, 63 do
if gamePeice[a] then
print( “removing…gamePeice[”…a…"]")
js.memCheck()
display.remove(gamePeice[a])
gamePeice[a] = nil
end
end
fnShowBoard()
end
[/blockcode]
the fnShowBoard function redraws the images which is the same function that draws them the first time but each time its using about 10KB more memory. not texture memory texture memory remains the same after the redraw [import]uid: 7911 topic_id: 15314 reply_id: 315314[/import]

[import]uid: 3826 topic_id: 15314 reply_id: 56589[/import]