Anyone have an idea why display.save would cause a crash on an Android device. In the first code below, the app crashes. When I bypass display.save and just use captureBounds with the true parameter (saving to photolibrary), it works. I do have the required WRITE_EXTERNAL_STORAGE permission in the build settings. I would have thought both ways should be okay:
1 (crashes).
capture = display.captureBounds( screenBounds, false ) display.save( capture, { filename="drawpic.png", baseDir=system.TemporaryDirectory } )
-
(works)
capture = display.captureBounds( screenBounds, true )