Hi,
I am thinking about taking screenshots of key gameplay moments to allow the user to post on social media. I have noticed that when I use display.save there is a noticeable stutter in gameplay. I thought about using display.capture and storing in a variable but think that having 4 or 5 full screen images on the go might eat into texture memory (I want to give the user choice at the end of the level).
Has anyone else faced this issue? Do I have any other options?
Craig