For some reason when I use the following code
local reelImage = display.newImage("image.png") reelImage.fill.effect = "filter.blurVertical" reelImage.fill.effect.blurSize = 20 reelImage.fill.effect.sigma = 100 display.save(reelImage, { filename=blurredIconName, baseDir=system.DocumentsDirectory, isFullResolution=true })
It works just fine on the simulator and all the images are 128x128. When I build and run it on the device though all the images scale to almost 2x 256x239. The image.png is 128x128 so I’m not sure why it’s being scaled on the device.