-
Yes.
-
No.
-
No, It will not be. Just the group is rendered, not the obstructions I believe.
-
Yes, the resolution is very different for one thing. Devices save in (very high denisty) device pixels, the sim not so HD. Permissions on Android are another potential issue I believe.
As far as not flickering, that’s pretty much dependent on what you do onscreen while you capture. But there’s no inherent reason it needs to flicker (unless you’re trying to make a movie and removing/adding a lot while capturing).
Note that “Stuttering” is different than flickering… If you’ve got lots of great 60 fps animation going on and you take a snapshot, you will likely see a frame or two drop (a stutter). This is of course technically different that a “flash” where some objects disappear for a frame or two then reappear… Stutter you might get (and not too much you can do about it). Flashing though - shouldn’t happen unless you remove / re-order things when you take the picture.
As far as smaller resolution goes – the images will be taken at the current devices screen resolution. In the case of the iPad 3, that’s pretty high res. To make the image smaller, at the time of capture you can change the groups .xScale and .yScale, take the picture, and then set it back.
The first thing to play with for the group scale is setting it to display.ContentScaleX, display.ContentScaleY. Setting the scale to these will set the objects back to the original resolution for the save. From there, you may want to decrease the scaling further (the sim does not simulate this well - the resolutions are too low).