Hi, I’m new and currently in the process of learning the most basic concepts about Corona, one of which include displaying images. What bothers me is that my images and sprites always appear stretched in some way. One thing I’ve tried is matching my content width and height to the screen resolution width and height like this:
-- config.lua application = { content = { width = display.pixelWidth, height = display.pixelHeight, scale = "none" } }
But for some reason, when using this setting, every image is exactly half the size, which means that using an xScale und yScale value of 2 for my images would display them in their original size. Can someone explain what is going on here? Also, what are some other ways / methods?
Edit: I just realized that in this case an xScale value of 2 doesn’t really show the original size at all but in fact double the size. It’s just that the simulator window is half the size of what it should be.

But still, with an xScale of 1 some images look distorted on the simulator and on my actual Android phone. If I wanted to display my images on my screen perfectly and without any kind of distortion or stretching, what would be the best way to do it?