I have a code where I use a circle mask (white circle on black) to mask a displayGroup, then when the mask is done, I remove it by calling
displayObj:setMask(nil)
circleMask = nil;
The code fine great on iOS and on Android Simulater. But when I put it on Android device, it looks like the :setMask(nil) code actually turns the entire screen black. Since my mask is applied on the displayGroup that presents my entire screen, it’s possible that entire displayGroup has gone dark.
Removing the :setMask(nil) code solves the screen going black problem. But then it introduces flickering. So, I am pretty stuck.
Any help/insight would be much appreciated!
Thanks,
[import]uid: 41124 topic_id: 24355 reply_id: 324355[/import]