I have an app that is about to be release (already approved by iOS releasing tomorrow)
I was hoping I could optimize my android version until then but I have failed, the performance for android version is just not on par with iOS version, even given SLOWER hardware.
I tested my game and it’s at 60 fps on iphone 3gs, I tested the same game built for android on a 1ghz snapdragon htc evo, it stutters and barely playable. What gives? I tried several optimization techniques, localize variables that I could, someone suggested me the garbagecollection(‘step’) trick, nothing.
Apparently a bunch of other people are reporting the same issue, this is very disappointing to me, can someone please shed some light on this? I am really disappointed at corona right now. [import]uid: 11334 topic_id: 12129 reply_id: 312129[/import]