Currently I have dynamic objects that bounce off of a static object when they interact.
Now, I set up a distanceJoint and connected a static object with smaller dynamic object.
When the smaller dynamic object is hit with one of the game play objects, it moves as expected around the static object.
Problem: The smaller dynamic object that is part of the distance joint bounces off of the game play objects when they collide. I want the reverse. I want the smaller dynamic object to cause the game play object to bounce off of them.
What settings would I need to set on the smaller dynamic object that is part of the distance joint?
Thanks
Lori