distanceJoint - interaction with objects

Currently I have dynamic objects that bounce off of a static object when they interact. 

Now, I set up a distanceJoint and connected a static object with smaller dynamic object.

When the smaller dynamic object is hit with one of the game play objects, it moves as expected around the static object.

Problem:  The smaller dynamic object that is part of the distance joint bounces off of the game play objects when they collide.  I want the reverse.  I want the smaller dynamic object to cause the game play object to bounce off of them.

What settings would I need to set on the smaller dynamic object that is part of the distance joint?

Thanks

Lori

Problem Resolved:  

I played around with the attributes and it started working.  I believe I had the code for the joints in the wrong place. 

local jointAttributes = {density = 3.0, friction = 0.4, bounce = 0.5}

Problem Resolved:  

I played around with the attributes and it started working.  I believe I had the code for the joints in the wrong place. 

local jointAttributes = {density = 3.0, friction = 0.4, bounce = 0.5}