hi all, questions in the title really. Was looking at the 3rd party tools and services and wondered if they require an enterprise license to work?
thanks
hi all, questions in the title really. Was looking at the 3rd party tools and services and wondered if they require an enterprise license to work?
thanks
Plugins are coming to the Corona SDK. These will be integrated into the device build system that the Corona Simulator uses. We’re very close. Apple’s restrictions on shared libraries is making this tricky on iOS. We’re opening this up in waves. Initially, we’re focused on 3rd party services and making plugins for those services available to you. Later on, we want to do a lot more, like a marketplace where you could create and sell plugins to other developers.
jtaylor - if you are specifically asking if the 3rd party tools listed here (http://www.coronalabs.com/resources/3rd-party-tools-and-services/) require a Corona Enterprise license, the answer is not at all. All those tools work with Corona SDK. But those are not plugins. For plugins, what Walter wrote above applies.
@walter - a community driven plugins marketplace sounds like a pretty good feature to me! Sooner the better
yea, that’s the one I mean, thanks. So libraries like http://www.mydevelopersgames.com/AutoLAN/ won’t need an enterprise license either then?
What is enterprise for specifically and when would it be required?
You are correct - that does *not* require Corona Enterprise.
Basically, any Lua library (of which that is an example) can be used by Corona SDK developers. Any of the 3rd party tools/libraries out there right now that have been designed to work with Corona work just need Corona SDK.
Corona Enterprise lets you call any native (Obj-C, Java, C++) library from within a Corona project. That is the key distinction.
Right, that makes sense now. Many thanks!
Plugins are coming to the Corona SDK. These will be integrated into the device build system that the Corona Simulator uses. We’re very close. Apple’s restrictions on shared libraries is making this tricky on iOS. We’re opening this up in waves. Initially, we’re focused on 3rd party services and making plugins for those services available to you. Later on, we want to do a lot more, like a marketplace where you could create and sell plugins to other developers.
jtaylor - if you are specifically asking if the 3rd party tools listed here (http://www.coronalabs.com/resources/3rd-party-tools-and-services/) require a Corona Enterprise license, the answer is not at all. All those tools work with Corona SDK. But those are not plugins. For plugins, what Walter wrote above applies.
@walter - a community driven plugins marketplace sounds like a pretty good feature to me! Sooner the better
yea, that’s the one I mean, thanks. So libraries like http://www.mydevelopersgames.com/AutoLAN/ won’t need an enterprise license either then?
What is enterprise for specifically and when would it be required?
You are correct - that does *not* require Corona Enterprise.
Basically, any Lua library (of which that is an example) can be used by Corona SDK developers. Any of the 3rd party tools/libraries out there right now that have been designed to work with Corona work just need Corona SDK.
Corona Enterprise lets you call any native (Obj-C, Java, C++) library from within a Corona project. That is the key distinction.
Right, that makes sense now. Many thanks!