do games means giving rules to picture?

I am 16 and taking inspiration from steve jobs and Robert nay(Bubbleball Creator), i want to make my own game so i got a brilliant idea to start with corona as i heard that it provides best services and is easy also therefore i just started and learned a lil bit also but now i wanted to know that is making a game is to give rules and regulations to the pictures , like gravity, applying physics etc?? or there or only less things to do that things…for example if i want a brick to act as a bridge by giving it rules can also work or we must have bridge??..sorry for bad english…waiting for your reply

Corona is an SDK (software development kit), which implies that you’ll be doing software development.  

As an SDK, it does an excellent job of simplifying the creation of games and apps.  However, you will still need to learn basic Lua coding, art, physics (concepts), and 2D math.  There is no way to avoid this, and honestly I don’t think folks should try to avoid this.

In your case, I would forget about making a game to start.  Instead, focus on examining the many examples that are bundled with the Corona download.  Then look at books, websites, etc that talk about and train on topics using Corona.

Then, once you start to grasp the fundamentals, start making small (I mean tiny) games using very basic art.

Finally, you should be ready to start making your game idea.

Oh, and don’t forget to read the forums posts (see what other people are asking about talking about) as well as the blogs.  Watching the Corona Geek hangouts can’t hurt either.  There are 191 (or more) prior episodes.

We also have a “Getting Started guide”:   https://docs.coronalabs.com/guide/programming/index.html

That will help you build a couple of simple projects which is worth going through.

Adding on to what Ed said, it’s important to understand math with some algebra. It helps to understand physics, but you generally won’t be writing your own code to make something fall with gravity or figure out how far something bounces. The Physics engine does that for you. You tell it how bouncy things are and how fast something’s moving and it figures out how far it bounces for you.

Rob

Hi again.  I hope I didn’t sound abrupt in my last response.

I should say, “Welcome to the community and I think you’ve chosen well.”  

I sincerely believe that you will find using Corona SDK to be a very pleasurable experience once you have mastered the basics.   I encourage you to have a little patience and be easy on yourself.  You can and will learn quickly.  Also, there are a lot of great folks here ready to answer questions.

Cheers,

Ed

 yA Thanx its helping!!

Will you personally help me though???

Once you acquire a basic understanding of lua, then you could start with a game. 

Back to your question: Yes, it can act as a bridge, but you would need specify width or length and give it a static physics body.

Corona is an SDK (software development kit), which implies that you’ll be doing software development.  

As an SDK, it does an excellent job of simplifying the creation of games and apps.  However, you will still need to learn basic Lua coding, art, physics (concepts), and 2D math.  There is no way to avoid this, and honestly I don’t think folks should try to avoid this.

In your case, I would forget about making a game to start.  Instead, focus on examining the many examples that are bundled with the Corona download.  Then look at books, websites, etc that talk about and train on topics using Corona.

Then, once you start to grasp the fundamentals, start making small (I mean tiny) games using very basic art.

Finally, you should be ready to start making your game idea.

Oh, and don’t forget to read the forums posts (see what other people are asking about talking about) as well as the blogs.  Watching the Corona Geek hangouts can’t hurt either.  There are 191 (or more) prior episodes.

We also have a “Getting Started guide”:   https://docs.coronalabs.com/guide/programming/index.html

That will help you build a couple of simple projects which is worth going through.

Adding on to what Ed said, it’s important to understand math with some algebra. It helps to understand physics, but you generally won’t be writing your own code to make something fall with gravity or figure out how far something bounces. The Physics engine does that for you. You tell it how bouncy things are and how fast something’s moving and it figures out how far it bounces for you.

Rob

Hi again.  I hope I didn’t sound abrupt in my last response.

I should say, “Welcome to the community and I think you’ve chosen well.”  

I sincerely believe that you will find using Corona SDK to be a very pleasurable experience once you have mastered the basics.   I encourage you to have a little patience and be easy on yourself.  You can and will learn quickly.  Also, there are a lot of great folks here ready to answer questions.

Cheers,

Ed

 yA Thanx its helping!!

Will you personally help me though???

Once you acquire a basic understanding of lua, then you could start with a game. 

Back to your question: Yes, it can act as a bridge, but you would need specify width or length and give it a static physics body.