Crazy idea I have in mind: back in the Amiga days, where memory and speed where not a lot, I remember simulating a moving waterfall by shifting the pixel of my small 32x32 sprite.
The sprite sheet drawn was always the same, but I was basically writing directly on the texture and shifting pixels, and then refreshing the screen.
Do I have write access to the texture that Corona uses to display my sprite to do something similar? Can I modify it?
Thanks,
Gianmichele