I have some physics bodies that purposefully go flying off the visible screen (x and/or y are negative) and are no longer relevant. Do I need to call removeSelf on these objects to clean up the memory related to them? They are only referenced as local variables but I think they might stick around in memory unless I remove them.
I think I need to keep a table that holds them and loop over it to remove any that have negative coordinates. Does that sound right? [import]uid: 27901 topic_id: 6026 reply_id: 306026[/import]