Hey guys,
I have my gameplay scene, it has a lot going on in it, lots of animations and sprites all over the place, it works great at a steady 60 fps, when the game is over or level is complete I change to a different scene and I also use removeScene() on the gameplay scene just before switching to a different scene like so:
[lua]
function scene:didExitScene(e)
storyboard.removeScene(“gameplay”)
end
[/lua]
If I do this, do I still need to remove every object from the scene?
meaning, Do I still need to do this for every object:
[lua]
object:removeSelf()
object = nil
[/lua]
Thanks in advanced.
Roy.