Do sprite sheets have to be a certain size?

To work in Corona - do sprite sheets have to be a certain size?

eg 512, 1024, 2048? Or can we crop away the size?

The reason I’m askins is I’m hitting single sprite sheets of 430kb at 24bit png with alpha. What am I missing - that’s HUGE! :slight_smile:

Tom [import]uid: 55068 topic_id: 10936 reply_id: 310936[/import]

I’m new to Corona and see there are tools like Spriteloq out there that help with sprite creation, limiting max size to 2048x2048. Some of my larger sized 1024 HD characters end up larger than the max space of 2048x2048 and I too am curious on what if platforms support larger sizes.

If so, I want to request a max resolution increase.

When trying to create more generalized logic with character animation handling, some characters are so large that they require me to split up animations between two sprite sheets, creating issues since I’d have to conditionally handle cases in which I needed to use two sprite sheets. This is not desirable.

Please let me know if 2048x2048 is truly a solid maximum size. [import]uid: 63276 topic_id: 10936 reply_id: 46025[/import]

You have to remember that apps you make with Corona are for portable devices with EXTREMELY limited resources. Not only is there limited processing power but even worse IO is horribly inconsistent. The maximum texture size that most current hardware supports is 2048x2048. Most devices only guarentee up to 32MB of texture memory and a 2048x2048 sprite sheet will take up about 16MB. Is there a reason you’re trying to use such high resolution images to display on devices with low resolution screens? [import]uid: 27965 topic_id: 10936 reply_id: 46063[/import]